Tuesday, 29 July 2014

Update Quatro

Alright, a new week a new update!

I decided to do these on Tuesdays as Monday seems to be the default, so let's be different!

First part of this week's update;
Here's some more music for your ears! This is the main menu music for Godwind

On to the second part of the update!

Today's location coverage will cover the "Wispy Woods" This area is located before "Liverock Caverns" and after "Spirit's Grotto" (That's for next week!)

Wispy Woods is a bit darker than it sounds, the reason for the naming is that the souls of people in purgatory are attracted to this place due to the powerful magical radiance of the Spirit who resides here, mistaking it for the "Light" these Wisps wander the woods confused, lost and slowly forgetting who and what they were. These Wisps are intended to be quite unpredictable, some may attack, some might attack other Wisps, some may just be rambling to themselves.  The Wispy Woods is a cruel end for any soul who dies here, they won't enter an afterlife and will be doomed to wander.

That's  the story out of the way, now let's get down to brass tacks.

The Wispy Woods is an introductory area where the player will learn to move, interact with the environment, attack and learn that in Godwind there's more than one route to a destination and that exploration might yield an interesting path or two.

That's about it for the update this week.
Next week I'll cover the Spirit Grotto and accompanying soundtrack.

Before I leave you, if anyone is interested in helping with the development of Godwind, just leave a comment with Steam or an email at which I can reach you, along with what you think you could contribute.

Thanks for reading this week's update!


Monday, 21 July 2014

Update Trois

A day late, but that's because as I was writing this post, my computer lost connection to the internet so I said to myself "Screw it, bed time" and turned off my computer.
Okay, now on with the show!
Today's information update will tell you about the "Timid Fields" and provide another song from the soundtrack.
Here's the song for your listening pleasure whilst you read;

Timid Fields is a location nestled between "Liverock Cavern" and "Shybrooke". These are the fields where the farmers of Shybrooke grow their main crop, known as Timids.

Timids are a plant in our world based on a combination of the Potato and the Mimosa pudica, otherwise known as the Makahiya or Shy Plant. When you touch this plant, the leaves pull themselves in to avoid damage to the plant's ability to gather sunlight, I've provided an example video here.

I mentioned it was combined with a potato right? Yep. It'll be called a Timato. (What does he mean?) I mean you'll be able to harvest/gather the plant as if it were a resource, another possible way for you to earn money for crossing the toll bridge to town.

Anyway, back to the area itself - The Timid Fields area will be somewhat of a crossroads that will allow the player to choose a direction and start their journey. (I never said you had to pay the toll, did I?) Players should be wary though, the road might seem friendly at first but danger could be anywhere.

The Timid Fields are a low level training area for gathering and combat with some small pest creatures you'll be asked to kill by the local farmers and the area itself will be the largest you've heard about up until this point, comprised of multiple maps.

I think that's all for Timid Fields.

One last thing in this update-

I've been back and forward with the main composer quite a bit over the past few days and I feel we're finally making headway on a solid menu theme.

In hindsight every few days might be a poor choice of update regularity given the early development status of the game, so I think we'll make it weekly rather than every few days, at least for now.

And with that that's the end of today's update!

Thanks for reading the blog!

Best Regards~

Thursday, 17 July 2014

Update Dos

Update time folks.

Okay, so I mentioned before that we already had some tracks.

So here's something for your ears!

This track is for the first village the player will  encounter called "Shybrooke" - Shybrooke is a small village with dirt paths and is bordered on one side by a small brooke and toll bridge and the other by a mountain.

The player will have to earn gold in a few various ways to afford the toll fee. This will move us on to the next part in today's update - the place you'll  be "grinding", completing kill and collect quests or farming the first boss from level 1-8 of the game .

In the previous update I also mentioned that I was working on a cave tileset - progress on this has been slow going as I've been working on art assets for another game as a commission.

I will be explaining more about the first location that requires cave tiles.

This location is called "Liverock Cavern" -  In this place is a central large cavern with two or three small "arms" coming off of it - Each arm will serve a purpose, Entry, Exit and Introductory Boss.

The NPCs inhabiting this cave will be essentially rocks, in numerous different shapes, sizes and naturally strengths. You'll find it tough to move through this cavern the first few times until  you know which rocks are actually alive. I've decided that the names of these creatures shall be "Stalag Mites" - I know, GENIUS.

Obviously I'd like to make the game challenging. So naturally  I  have a rather entertaining little trick that will force new players to subconsciously meander into the maws of the game's first boss, which has been named the "Stalag Mite Queen", a large seemingly lifeless boulder with a few nasty tricks and a defined tactic to winning that won't be explained. Capable of  self-healing this boss WILL require a party.

Alot of information for this update.

That's it for today and the location of "Liverock Cavern", stay turned for more updates every 2-3 days from here onwards.

Best Regards~

Monday, 14 July 2014

First post

Okay, so this is the first post to the Godwind Blog.

Blogger will serve as a temporary hub for updates until we need a website and forum.

 Update 001:

Today I started progress on the Liverock Cavern tileset. Threw some basic tiles together after staying up for 25~ hours then I went to sleep.

In other news, we now have four soundtrack files for use in  4/5 of the first "region" areas.

We also now have a new and improved official logo! Commissioned by me with my design from Mr. Faux, a talented graphics designer - you can view his portfolio here;  http://portofolio.co.nf/folio.html